Magic:Shadow Powers

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Revision as of 10:46, 17 April 2025 by Naitomeatori (talk | contribs) (Created page with "=Shadow Powers= Like the side of Light, the Cardinal and Secondary Stones of Shadow are granted powers unique to their role. These powers are advanced, intricate spells based in intention magic that can only be wielded by the person they were given to. However, depending on the game being played, individuals may be able to learn and subsequently use the powers of others once certain prerequis...")
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Shadow Powers

Like the side of Light, the Cardinal and Secondary Stones of Shadow are granted powers unique to their role. These powers are advanced, intricate spells based in intention magic that can only be wielded by the person they were given to. However, depending on the game being played, individuals may be able to learn and subsequently use the powers of others once certain prerequisites have been met.

The shadow powers are:

  • Grey - Shove: Move anything from your path, no matter how heavy
  • Maroon - Chaos: Speak and drop others into chaos
  • Ginger - Time Stop: Slow or stop time on a whim
  • Ochre - Terrify: Strike fear into the hearts of the weak
  • Crusoe - Accost: Drain magical and mortal energies from another, taking them for yourself
  • Sapphire - Doom Grasp: Sap another's strength and resolve, lowering their defenses and leaving them weak
  • Violet - Solace: Bring calmness to others and discourage them from fighting
  • Meteorite - Beast Friend: Tame wild beasts with your words, bringing them to your defense
  • Black - Force Will: Force another into action (or inaction) with a single thought