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=Heritage= | =Heritage= | ||
In the land of Zyrkthraan, there are a great many people hailing from a great many lands. All of these people can be categorized in different ways. Most typically, individuals are categorized first by their [[ | In the land of Zyrkthraan, there are a great many people hailing from a great many lands. All of these people can be categorized in different ways. Most typically, individuals are categorized first by their [[Common:Culture|culture]], then by their [[Common:Background|background]], and then, as a last resort, by their heritage. | ||
Heritage is defined by an individual's genetic lineage, such as being an Aurilore or a Nauroxian. Some elves descend from multiple different heritages, so they are affectionately called "Einkyn," meaning "two-family" in Sunspeak. Many individuals do not share a common culture despite sharing a common heritage, but this is not unusual. Only some rare, closed-off societies have a majority population that shares both a common heritage and a common culture. | Heritage is defined by an individual's genetic lineage, such as being an Aurilore or a Nauroxian. Some elves descend from multiple different heritages, so they are affectionately called "Einkyn," meaning "two-family" in Sunspeak. Many individuals do not share a common culture despite sharing a common heritage, but this is not unusual. Only some rare, closed-off societies have a majority population that shares both a common heritage and a common culture. |
Latest revision as of 16:53, 30 October 2024
Heritage
In the land of Zyrkthraan, there are a great many people hailing from a great many lands. All of these people can be categorized in different ways. Most typically, individuals are categorized first by their culture, then by their background, and then, as a last resort, by their heritage.
Heritage is defined by an individual's genetic lineage, such as being an Aurilore or a Nauroxian. Some elves descend from multiple different heritages, so they are affectionately called "Einkyn," meaning "two-family" in Sunspeak. Many individuals do not share a common culture despite sharing a common heritage, but this is not unusual. Only some rare, closed-off societies have a majority population that shares both a common heritage and a common culture.
Common Heritages
Most people in Zyrkthraan belong to a common heritage, one that is populous and easily recognizable. These are the:
- Amaranthir, known for their mercantile skills
- Aurilore, known for their high magic skills
- Caeluvex, known for their isolationism and overall harsh dispositions
- Eldarathi, known for their dedication to preserving nature
- Faren, known for their ability to adapt to any new situation
- Fjallmenn, known for their ability to shapeshift into other living things
- Marola, known for their underwater civilizations
- Mykkir, known for their brutal hunting styles
- Nauroxian, known for their intense physical presence and strength of arm
- Pangarid, known for their affinity for alchemical concoctions
- Quesir, known for their unmatched stealth
- Talvin, known for their reverence to the Great Tree
Extinct Heritages
Some heritages have become extinct over the course of the years. They are the:
- Duuema*, known for their elaborate technological advancements
- Kroeven, known for their obsession with blood magic
- Nivalii, known for their now-abandoned snow-laden structures
- Zyrkari, known for their propensity to always be at war
* Note that the Duuema may not be considered extinct by the epilogue of The Beginning